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vga256

after lusting for a copy of andré lamothe's Black Art of 3d Game Programming for years, i finally found an affordable copy

it does not disappoint. one of the fatal flaws of 95% of 3d game programming books is that they jump straight into mathematical proofs, instead of explaining in human terms how concepts are relevant to making a game. lamothe's programming concepts are clear, easy to understand, and provide real-world examples before diving into code

to my delight, the book doesn't limit itself to just 3d. it covers every conceivable topic for building a game engine from scratch in MS-DOS - and includes some great chapters on FM and wavetable synthesis!

@vga256 "2D modem-to-modem space combat simulator"

yesssssssss

@vga256 that has some Zen of Graphics Programming vibes, a book which I will never get rid of

@sinbad very much Abrash-level depth

@vga256 His electronics course on Udemy is also good and costs like $15.

@vga256 The cover art has incredible energy. How did they so perfectly blend the aesthetics of a D&D dungeon master guide and clipart collection CDs?

@agersant 😆 it really does look like a 3rd party published 3e book

@vga256 this post has awakened a deep need

@vga256 I found a copy a few years ago; I've thought about doing some sort of DOS gamedev twitch series but never found the activation energy to pull it off (yet..?!)

@nathan i can understand why. that could easily spin out into a huge commitment

@vga256 Andre is well known vor his close to reality books. Don't get fooled by the sheer number. None of them might be groundbreaking, but all are well worth a read.

@vga256 what a nice copy! Does it have the CDROM? Here's mine on the shelf with friends

@voxel sadly, the disc is missing :\

@thezerobit glad there's a backup elsewhere, because archive.org has been down for days! thanks.

@vga256
I need this book now. Looking through it online, it even has instructions to build your own sound output device that attaches to the parallel port and uses a resistor ladder (actually, 2 ladders because it is stereo) as a DAC to produce audio. Epic.

It also covers state machines with probabilistic state selection for controlling enemies. That's the technique I used for the AI (that's what we called it) code to control monsters and vehicles in "Godzilla: Unleashed" for the Wii.

@vga256 I should get myself a copy, what's the ISBN?

@vga256 I started a new leg of the gamedev journey back in the day on his DirectX7 Game Programming book : )