been working on my #canadianwildfires macintosh system 6/simearth style game for the past few weeks, and got terrain generation going.
can now procedurally generate terrain, which will act as the substrate for the forest, plant and animal life that lives on top of it. (and of course, the fires that turn them all into poptarts)
also implemented fire lookout towers! these reveal the areas hidden by a fog-of-war. of course, they cost money to build, and pay the yearly salaries for the lookouts stationed there