sometimes i become intractably stuck with a story or gameplay during development, and i have to give it a few weeks or months to breathe
a few years ago i imagined making games as if Cyan had failed with Myst, and went back to making 1-bit first person adventures for the macintosh instead
set on the distant pacific island of Shima no Shima, the adventure begins in a dreary abandoned basement.
taking the train to shima no shima
this sequence was animated in unity, using some very simple assets and cel shading effects
@ThreeOhFour sometimes i wish there was a foster child program for parents who abandon their children temporarily
let someone else raise the child for a few months, so i can return from my drunken stupor and get back to it
@vga256 Finally deciding to show up to junior’s school play, right? :D
@ThreeOhFour "yer all grown up now" *fake punches*
as the foster parent looks on